Here's a screenshot of my game shell with the cursor comped in (Application.CaptureScreenshot doesn't render the hardware cursor itself): ![]() ![]() I'm not on El Capitan myself (I'm still on Yosemite) so I haven't seen this firsthand, but it seems straightforward enough. The mouse cursor is invisible as it should be, replaced by the crosshair, until I "shake" the mouse, and the crosshair disappears to be replaced by the enlarged mouse cursor. I can get this to happen inside the game, but only while in a menu, not in while in actual gameplay. (Apparently this feature is new to El Capitan specifically.) On newer versions of Mac OS X, when the user waves the mouse around in circles, it causes the cursor to magnify to a larger size, helping users locate the mouse cursor if they've lost it somewhere on the screen.
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